![]() DC:6 (May only be taken once) (Will provide bonus based upon the d100 roll) will give you but hopefully it will be helpful. Draw Upon the Reliquary: The Reliquary holds many implements of war and many of those would be useful to you now, it is unknown what the old, damaged, and simplistic A.I. If more AP is assigned than Necessary (we get lucky and the rolls overshoot the mark) remaining units will assist with Teleportation Hub Repairs Deployed along the NE Path to move towards the NE Hives for a Neighborly Greeting. Immediately begin Production of SCVs to be sent to WoA (not expected to provide AP for this turn, or even Production) Build (75 base, +9 from Produced Probes) Epochs 10 through 12 will form Strike Force Iota, 13 through 15 will form Strike Force Kappa, both will assist against the Tal'darim. We're nearly there, just a little bit more to go. Enemy Forces are tied up entirely, production facilities are online, and Aiur's basic defenses have been entirely restored. At that point it's all over except the bleeding and the Titan.Īs long as the Zerg can't wake up the Titan early, then we've basically won the map. If literally everything goes well, we'll be left with the NE Cluster being bottled up by our Deathball and Jim's forces on one side and a Planetary with potentially Tychus's forces on the other. With the GSCs online, I'm fairly secure in the idea of sending some of our Air Support to help against the Tal'darim, but exactly how much is a question of success. This is admittedly also dependent on the exact rolls. #Starcraft mass recall unable to open map how toMaybe an AP on figuring out how to use whatever we got from the Gacha. I'm expecting something in the middle along the lines of needing to back up Mygoth and spending another AP or two on Scouting the remaining Zerg. In the worst case, we'll need to start spending Blues AP on repairs. In the best case, we can start spending Blues AP on repairs. This will entirely depend on the upcoming rolls. If we get more AP from donated Probes and SCVs, then I'll probably spend them on more Auxillary System rolls and some basic repairs. They'll immediately start making Void Rays and start creating small Fleets to support the wider theater until the threat is done with. If the Tal'darim hadn't committed everything into this, I'd likely not even touch any other production buildings, but needs must. Build (84 Base, +9 from Produced Probes, +?) The turn after that, things should be secured well enough to send off the rest of our Aerospace to fight the Tal'darim. ![]() If both the NE and Central Clusters are destroyed altogether, then I might send the Corsairs to help out as well. If that's the case, then I'll likely form up all of our Void Rays into a Strike Force and send them off to help out. I'm expecting Muta production to be crippled at the very least, and for the Central Hive Cluster to be completely destroyed. With the GSCs online, things should be stable enough to start sending more assets out into the wider battle. ![]() Void Ray #whichever will be combined with to form Strike Force Xi which will deploy to assist against the Tal'darim I'm somewhat up in the air about whether or not I'll keep mass producing Probes after this turn, but an influx of an additional 20 should give us a large enough Build AP buffer to really get things ground out. ![]() I'm caught up in thinking about this anyway so I'm going to mock up next turn's plan, or the general shape of it assuming things don't go suddenly and horribly wrong.Īt this point the Epochs shouldn’t be exceptionally useful for straight Aerospace combat, so we're shifting production to Probes and Void Rays. #Starcraft mass recall unable to open map updateNormally while we wait I try to keep my mind off the quest because I find it better to be pleasantly surprised by the update than to impatiently chomp at the bit for the next update. ![]()
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